The game is intended to be played cooperatively as they see it as a social experience, and intend to add social/multiplayer interactions that are persistent in games like World of Warcraft and Destiny to differentiate Dauntless from the Monster Hunter games. Houston credits Dark Souls specifically for helping to prove out that there is a market for "hardcore action games" focused on player versus environment encounters, which allowed them to take a safe risk on their approach to Dauntless. Dauntless was also influenced by Dark Souls and World of Warcraft. It was heavily inspired, as well as frequently compared to, Capcom's Monster Hunter series, which can see hundreds of hours put into a game by a player the developers themselves have over a collective 6000 hours in various Monster Hunter titles. While a small studio compared to the AAA studios they left, Houston said that they are positioned in a way to offer "a new, unique approach to crafting AAA experiences". Phoenix Labs was formed by former Riot Games developers Jesse Houston, Sean Bender and Robin Mayne, and as of January 2017 includes 40 developers formerly from BioWare, Blizzard Entertainment, and Capcom. The game can be played both as single-player, cooperatively in a party of up to four or in public cooperative instances of up to six people. Such hunts can take upwards of twenty minutes of in-game time to complete. While hunting, the game plays as a third-person action game the player uses a combo system to attack the creature, while monitoring their own health and stamina gauge. #Dauntless switch upgradePlayers take on the role of Slayers to take down Behemoths, collecting loot that they use to craft and upgrade weapons and equipment as to take down larger and more powerful Behemoths. Dauntless takes place in a fantasy setting, where a cataclysmic event has torn the world apart, releasing monstrous creatures known as Behemoths that prey on the surviving humans.
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